
The article that eventually got me to Method Draw was here. Thanks to everyone who had mentioned differing programs that had worked for them. Enjoy the sweet rewards as that sucker works in Ground Control (hopefully).For commercial printing Designer Pro+ can export PDF/X. Draft, Email, High Quality and Commercial Printing. Apply your preferred cutting procedures in Makercam - export GCODE Vector artwork created in Designer Pro+ including graduated color and transparency can be imported cleanly into Illustrator versions 9 onwards.Upload Method Draw SVG file in Makercam.Upload SVG in Method Draw and save in Method Draw as SVG (File: save image / not “export”).So, for those out there who prefer (or like me, can’t handle / don’t need more dense drafting software), a bulleted process looks like this. I then (fingers crossed) uploaded the SVG in Makercam and wouldn’t you know, a properly scaled drawing. As I had seen in a previous Bar comment, he used a program exclusively just to open and then immediately save a file, and this is what I did with my Illustrator SVGs in Method Draw - open SVG - save SVG. Adobe Illustrator does offer more advanced features and one of my favorites is the Gradient Mesh Tool, and Blend tool, which allows you to quickly create a realistic/3D object. Specifically, Makercam was incorrectly scaling the designs during import and I couldn’t nail down what was wrong in regards to Illustrator settings (as if scaling in Makercam is correct, research showed to check your Illustrator settings).Īfter days of trying every program recommended, I finally came upon Method Draw. The difference is that Affinity designer uses node editing and Adobe Illustrator allows you to create freehand paths. I have tried every svg export version and all the „svg optimize“ options in Inkscape but that did not change anything.Was struggling to find the right program for converting my Illustrator SVGs all the way across the spectrum to working GCODE. I think I have changed the size of one by mistake and that object reappeared in Designer. Only editing those objects made them visible. I have tried everything I could find in Inkscape to make the other objects to appear but with no success. The import in Affinity Designer was the same. I have changed all cut lines in Inkscape to the same thickness and exported that as svg.


Lightburn seems to remember those values from the original eps file. That is strange because Lightburn does not know line thicknesses. In Designer I have checked for invisible objects but there are none. The import with Inkscape is showing them all but with different line thickness.

The svg export from Lightburn is missing a couple of objects (that I made in Lightburn) after the import into Affinity Designer.

I have imported a wood puzzle into Affinity Desginer (eps) and from Affinity Designer into Lightburn (PDF) and made some changes. Almost all lines are cut lines and a couple engravings.
